- ENABLE MENTAL RAY FOR MAYA 2016 FOR FREE
- ENABLE MENTAL RAY FOR MAYA 2016 UPDATE
- ENABLE MENTAL RAY FOR MAYA 2016 PROFESSIONAL
Instead, Autodesk advised Mental Ray users that they would require Nvidia’s new plugin version of the renderer – which, at the time of Maya’s 2017 release in August, was still in beta.
ENABLE MENTAL RAY FOR MAYA 2016 UPDATE
That created a real problem for Mental Ray users, since the Maya 2017 update also broke compatibility with previous versions of the renderer. Previously installed free with Maya, it was made an optional installation in Maya 2016, and dropped entirely in favour of Arnold in Maya 2017, following Autodesk’s purchase of Solid Angle. Once many Maya users’ de facto renderer, Mental Ray has faced increasing competition in recent years. The news was announced at Autodesk University 2016.
ENABLE MENTAL RAY FOR MAYA 2016 PROFESSIONAL
To render animations, or render over a network, users will need commercial licences of the software, for which Nvidia has an interesting pricing scheme that favours users of its professional GPUs.
ENABLE MENTAL RAY FOR MAYA 2016 FOR FREE
Nvidia is to make Mental Ray for Maya, the new plugin version of its production renderer, available for free on its release on 30 November – at least for viewport and single-frame rendering. Nvidia has just announced that the upcoming plugin version of Mental Ray for Maya will be free for viewport and single-frame rendering. For example, the interactive rendering control for progressive rendering is available in this tab, as well as any other settings that take advantage of the GPU.Ĭontains settings that help a user with problem solving, or identification of areas for optimization.An image rendered in Mental Ray by Amaru Zeas. For example, a new mental ray Passes control section that is shared by all renderable cameras is available in the Camera section of the Scene tab.Ĭontains settings that are more likely to be used across Maya sessions, related to machine resources capability, and how a user likes to work with the scene. Most sampling settings for the render are now derived from a user-oriented quality control.Ĭontains shared settings across scene elements, such as camera settings that should be applied to all renderable cameras. The mental ray tabs now consists of four main tabs:įocuses on optimization for quality settings using the latest mental ray features for controlling sampling. Some per-element settings have been removed to take advantage of automatic rendering core optimizations. In particular, material optimizations such as sampling settings have been moved out of material shaders and their Attribute Editor nodes and into the Render Settings as quality controls.
Provide single global controls to reduce repetitive and potentially error-inducing settings across scene elements.
The defaults should enable the most frequently used features.Įase-of-use when adjusting settings to control optimization and quality. Everything that a user needs to adjust in order to render with mental ray is available in this Render Settings user interface.Įnable complete rendering without the requirement to adjust or enable most settings. In Maya 2016, the mental ray Render Settings tabs have been redesigned to use the most up-to-date rendering approaches with the latest mental ray features.